
In a few hours of wandering and getting kicked in the ass by walking bats, I've yet to find a use for it. A Zelda-adjacent tune plays when I pick it up, as if the discovery is worthy of ceremony. I find a magical lute behind an empty stone house that 'opens certain doors'.

My first major discovery is a bit anticlimactic. It's easy to skirt around high level mobs and snap up the nearby goods, be it an artifact, crafting materials, or, most often, some more extremely bad procedurally generated lore. But navigation isn't a challenge, just a time tax.

Forever wandering an infinite landscape, carefully navigating dangerous terrain and choosing destinations purely based from the menacing silhouettes they cut on the lovely map tool-like a Breath of the Wild saucepan reduction. It's easy to get a sense of the surrounding topography and the potential obstacles between me and my goal.įor a minute, I get a whiff of exhilaration, imagining what Cube World could be. I zoom in on a massive volcano and it grows, providing a detailed isometric perspective of the area. I pick some new directions and wander again, but not before taking a closer look at the map this time. A few Scottish Terriers died in the fray. I took a herd of rock monsters back to town and let the locals take care of them. Nothing is explained, the world is infinite, the quests endless, and all without clear reason.Above: I pick an interesting spot on the map and fumble through the dark for 10 minutes, only for this to happen.Įnemies love to give chase and will do it for quite some time. But now, it's just a boring sequence of low-level questing with some extremely simple crafting systems. It's a band-aid for a dearth of stuff to do once fully geared up.Ĭube World would have been a novelty at its time of announcement. Make it to a new zone and your gear gets downscaled to the level of a new player, like an endless string of lonely MMO starting zones. Cube World doesn't appear to end, the map an infinite scroll of videogame biomes, each region its own pocket of progression-yeah, apparently progress is region-specific. And maybe there is, but a quick zoom out on the map has me locked in on a no. The promise of eventually taming a mount or paying for an eagle ride to some unknown corner of the map would be enticing if I knew there was anything worth finding out there. New armor and weapons are probably the key, but a few hours in I've only accumulated a handful of the materials required to make a single piece of gear.
#Cube world warrior how to
I don't know how to craft a torch and I'd rather not teleport all the way back to the village just to poke around oblique crafting menus to figure out what components I need that I don't have and don't know how to get.

Above: I pick an interesting spot on the map and fumble through the dark for 10 minutes, only for this to happen.Įnemies love to give chase and will do it for quite some time.
